Jump Scares In
[REC] 2 (2009)
16Total 03Major 13Minor
All jump scare data is independently verified for accuracy.
Runtime: 85m
A tactical team is sent into a quarantined apartment building to contain a deadly outbreak, only to discover that the threat is far more sinister than expected. As they navigate the darkened corridors, they uncover terrifying secrets that challenge their understanding of the situation.
Recovery & Relief Index
R&R Index
R&R Score Tracks jump scare demand; higher scores indicate greater recovery opportunities.Jump scares are extremely frequent, with only brief or unreliable relief for much of the runtime.1.5 / 10Demand: PeakState: Sustained
Pre-Jump Time Time before the first jump scare.00m12s
Longest Recovery Longest break between jump scares.13m54s
Average Recovery Average break between jump scares.05m15s
Shortest Recovery Shortest break between jump scares.00m21s
Cluster Count 5-minute segments with 3+ jump scares.02
Scare Density Average jump scares per 10 minutes.1.9Medium
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Jump Scare FAQ
Common questions. Answered.
Does [REC] 2 (2009) have jump scares?
Yes, [REC] 2 (2009) features significant jump scares with 16 jump scares.
How many jump scares are in [REC] 2 (2009)?
[REC] 2 (2009) contains 16 jump scares, including 03 major and 13 minor jump scares.
When is the first jump scare in [REC] 2 (2009)?
The first jump scare in [REC] 2 (2009) appears at 00:00:12.
Scare Styles
Primary trigger classifications for jump scares.
Ambush
Sudden movement or rapid action.
09
Background Lurker
An already-present element becomes abruptly recognizable.
01
Diegetic
An in-world sound is the primary trigger.
02
Environmental
The setting initiates the trigger.
00
Framing Reveal
A camera-driven shift reveals something not previously registered.
02
Jump Cut
An abrupt cut creates a startling visual contrast.
01
Stinger
A non-diegetic musical or synthetic cue.
01
Unveiling
An in-scene action reveals something previously concealed.
00
Jump Scare Timestamps
Tracked & verified. Reveal or redact, you decide.
Platforms, ads, and alternate cuts may affect timestamps.
16Total03Major13Minor
00:00:12Minor
An infected scream precedes a transition replaying the final scare from the first film.
Stinger
00:00:35Minor
Ángela screams as she is dragged into the dark.
Ambush
00:13:59Minor
The second time the officer turns in the hallway, an infected charges at him, screaming.
Framing Reveal
00:14:34Minor
The infected officer at the end of the hallway rushes forward and lunges at the camera.
Ambush
00:22:35Major
An infected boy drops from the ceiling, screeching as he grabs an officer.
Ambush
00:24:17Major
The same infected boy jumps from a hole in the ceiling, latching onto a priest’s back.
Ambush
00:32:40Minor
When the officer turns toward the door and back to the hallway, an infected is standing in front of him.
Background Lurker
00:36:38Minor
An infected girl sprints down the hallway toward the camera, then screams and lunges at it.
Ambush
00:46:18Minor
A gunshot blasts off-screen as Ori accidentally fires his weapon.
Diegetic
00:46:39Minor
A second gunshot blasts as Ori fires again.
Diegetic
00:50:31Minor
After speaking to someone off-screen through a doorway, an infected runs out and attacks.
Ambush
00:56:22Minor
When an officer opens a door, an infected is standing in the room. As the flashlight reaches its face, it lunges toward the camera.
Ambush
01:10:16Minor
A hand shoots out from the water and grabs the SWAT chief, accompanied by a stinger.
Ambush
01:10:44Minor
While searching for the missing SWAT chief, the camera swings to an infected at close range, attacking with a feral scream.
Framing Reveal
01:13:40Major
An infected figure emerges from the darkness behind a priest and attacks with a feral scream.
Ambush
01:18:50Minor
The scene cuts to someone screaming as they are dragged across the floor.
Jump Cut
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