Antrum: The Deadliest Film Ever Made (2018)

Jump Scares In
Antrum: The Deadliest Film Ever Made (2018)

02Total    00Major   02Minor

All jump scare data is independently verified for accuracy.
A cursed film follows two siblings who venture into the woods to perform a ritual meant to save a lost soul. As their journey unfolds, eerie and unexplainable events begin to take hold.

Recovery & Relief Index
R&R Index

R&R Score Tracks jump scare demand; higher scores indicate greater recovery opportunities.Jump scares are rare, often separated by extended periods of relief, with back-to-back scares uncommon.8.0 / 10Demand: MinimalState: Aware
Pre-Jump Time Time before the first jump scare.13m40s
Longest Recovery Longest break between jump scares.20m55s
Average Recovery Average break between jump scares.20m55s
Shortest Recovery Shortest break between jump scares.20m55s
Cluster Count 5-minute segments with 3+ jump scares.00
Scare Density Average jump scares per 10 minutes.0.2Low
Antrum: The Deadliest Film Ever Made (2018)
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Jump Scare FAQ

Common questions. Answered.

Does Antrum: The Deadliest Film Ever Made (2018) have jump scares?

Yes, Antrum: The Deadliest Film Ever Made (2018) features very few jump scares with 02 jump scares.

How many jump scares are in Antrum: The Deadliest Film Ever Made (2018)?

Antrum: The Deadliest Film Ever Made (2018) contains 02 jump scares, including 00 major and 02 minor jump scares.

When is the first jump scare in Antrum: The Deadliest Film Ever Made (2018)?

The first jump scare in Antrum: The Deadliest Film Ever Made (2018) appears at 00:13:40.

Scare Styles

Primary trigger classifications for jump scares.

Ambush Sudden movement or rapid action. 00
Background Lurker An already-present element becomes abruptly recognizable. 00
Diegetic An in-world sound is the primary trigger. 01
Environmental The setting initiates the trigger. 00
Framing Reveal A camera-driven shift reveals something not previously registered. 00
Jump Cut An abrupt cut creates a startling visual contrast. 00
Stinger A non-diegetic musical or synthetic cue. 01
Unveiling An in-scene action reveals something previously concealed. 00

Jump Scare Timestamps

Tracked & verified. Reveal or redact, you decide.

Platforms, ads, and alternate cuts may affect timestamps.
02Total00Major02Minor
00:13:40Minor
While Nathan stares at Oralee, the image flickers to occult imagery, accompanied by a church-organ stinger. Stinger
00:34:35Minor
Nathan screams after noticing something in the brush. Not a traditional jump scare, but it may startle sensitive viewers. Diegetic

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